Zone 2060
Discover the surreal world of 'ZONE 2060', an immersive adventure in brutalist architecture and post-apocalyptic gameplay.
Created ALL BY ME as part of a Game Design elective, where I honed my skills in crafting Game Design Documents, navigating testing stages, and challenged myself with Unreal Engine 5 Paper 2D
Concept
“ZONE 2060” a surreal and atmospheric video game that combines elements of brutalist architecture and post-apocalyptic world gameplay. The player assumes the role of a Red Hood -a character that one day goes exploring the outer world and meets a mysterious antagonist - the wind. Along the way, they must interact with the environment and uncover the secrets of their surroundings.
Gameplay
What have I worked on?
Tech:
Developed Paper 2D Unreal Engine 5 game demo project.
Developed and implemented enemy AI.
Created player and enemy abilities.
Attack system.
Implemented flipbook animations.
Design:
World building.
Level design.
GDD.
Beat Chart.
UI/UX:
Identified Internal and External goals.
Alpha, Beta Testing.
Aesthetics Testing.
Research summary.
Identified future development points.