Zone 2060

Discover the surreal world of 'ZONE 2060', an immersive adventure in brutalist architecture and post-apocalyptic gameplay.

Created ALL BY ME as part of a Game Design elective, where I honed my skills in crafting Game Design Documents, navigating testing stages, and challenged myself with Unreal Engine 5 Paper 2D

Concept

“ZONE 2060” a surreal and atmospheric video game that combines elements of brutalist architecture and post-apocalyptic world gameplay. The player assumes the role of a Red Hood -a character that one day goes exploring the outer world and meets a mysterious antagonist - the wind. Along the way, they must interact with the environment and uncover the secrets of their surroundings.

Gameplay

What have I worked on?

Tech:

  • Developed Paper 2D Unreal Engine 5 game demo project.

  • Developed and implemented enemy AI.

  • Created player and enemy abilities.

  • Attack system.

  • Implemented flipbook animations.

Design:

  • World building.

  • Level design.

  • GDD.

  • Beat Chart.

UI/UX:

  • Identified Internal and External goals.

  • Alpha, Beta Testing.

  • Aesthetics Testing.

  • Research summary.

  • Identified future development points.

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The Exhibit