Sim-Break
Work together in coop to strategize and execute various methods to escape from prison.
Concept
Imagine you’re locked up in a high-security prison with three other inmates. You have one chance to break free, but you need to work together and use your unique skills.
Will you start a riot, hack the security system, sneak through the vents, or blast your way out?
The choice is yours in this Immersive Sim, where every decision matters and every outcome is different.
My research question for this project is:
How to make the final product match artistic vision through Technical Art?
Throughout the project, we showcased our prototypes at the Dutch Game Garden (DGG), where we received valuable feedback. It was a great opportunity to make new connections and learn about further development opportunities, such as funding and pitching events.
You can follow our development progress on our Instagram page.
Testing and Progress
Current Gameplay
What am I working on?
3D
Doing environment concepts and models.
Collaborating with the art department to establish a cohesive and distinctive artistic style
Technical Art
Working on VFX creation.
Practicing shader creation.
SCRUM
Using AGILE working methods.
UI/UX
Empathy Mapping.
User Testing.
Target Audience analysis.