Procedural Pillars
This was my first serious Houdini project, resulting in a fully developed model ready for use in a game engine. Throughout the process, I gained a deeper understanding of Houdini and the creation of procedural assets.
Programs Used: Houdini, Substance Painter, Unreal Engine 5.
I ended up absolutely loving the creation of procedural assets. I appreciate how much time can be saved by incorporating procedural workflows into projects and how sometimes, something complex can originate from something as simple as a cube.